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#NETWORKVIEW UNITY API CODE#The ENABLE_WINMD_SUPPORT directive is undefined and any #if wrapped code is ignored until you build your project into a UWP Visual Studio solution. #NETWORKVIEW UNITY API WINDOWS#The WinRT APIs will appear to be unknown because the Visual Studio project doesn't reference the Windows Runtime. When you double-click a script in the Unity editor, it will by default launch your script in an editor project. For more information, have a look at our Beta Sweepstakes Announcement. NetworkViews and state serialization In Unity. In this example, an advertising ID is returned, but only on UWP and Xbox One builds: using UnityEngine Submit bug reports tagged with Beta2022WinUnity when you encounter unknown issues while testing the 2022.2 betas for a chance to win a year of Unity Pro. Now that we've set upour own servers, let's take a look at the Unity Networking API itself. #NETWORKVIEW UNITY API MANUAL#The following code snippet is from the Unity manual page for Universal Windows Platform: WinRT API in C# scripts.
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